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Q-workshop present dice set for the third part of series released by Paizo Publishing - Pathfinder Chronicles: Second Darkness. Dice in our new colour scheme - purple & silver - vividly reflect the devious nature of Dark Elves.
You are required to pay for the order in the form of payment chosen by you within 14 days from the date of the order. The order is shipped within 48 hours after we have recorded the payment. All our Goods are covered by a voluntary Manufacturer's Lifetime Warranty. The Lifetime Warranty is granted to consumers under the same conditions as the standard warranty and covers damage to products used under normal conditions, in accordance with their instructions or intended use.
Delivery time and cost
USA & CANADA - 15 USD - 5 - 7 days
Germany, Austria - 6 EUR - 5 - 7 days
Great Britain - 6 GBP - 5 - 7 days
Europe - 11EUR / 30 EUR - 5 - 7 days
Rest of the world - 30USD / 40USD - 7 - 10 days
Can you make a set of dice that will help save the world from destruction? The answer is yes. Q-workshop present dice set for the third part of series released by Paizo Publishing - Pathfinder Adventure Path: Second Darkness. We have designed a set that will help players save Golarion, or at least part of it, from the another meteorite that would most likely end the existence of the known civilizations. Dice in our new colour scheme - purple & silver - vividly reflect the devious nature of Dark Elves - the main campaign antagonists. As you know, drows are evil creatures, so we designed our dice as a set from which the dark elves themselves would be proud. Our designers analyzed numerous reproductions of elven art in the ultraviolet and watched large spiders, to empathize with Drow's madness. It paid off. In artificial light, similar to that which prevails in the dark underground lands, it is best seen how silver paint reflects, and our dice shine. The set was made of the best quality material, of course, and sophisticated rites and digits perfectly match the atmosphere of the arrival of the Second Darkness (this time Drow’s Darkness).
The dice that we have designed should harmonize with the climate of the campaign. Characters are to break through all the curtains to save the world or have bad luck and doom it. These curtains are:
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