Material | Plastic |
Dice quantity | 7 |
Dice color | Green |
Painting color | Yellow |
Paizo Inc. and Q WORKSHOP proudly bring you the 100% official Pathfinder Strange Aeons Adventure Path dice. Each of these 7 adventurous dice bears designs suggestive of foul rituals and insanity. Roll the dice and claim your destiny!
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5907699493579You are required to pay for the order in the form of payment chosen by you within 14 days from the date of the order. The order is shippe d within 48 hours after we have recorded the payment. All our Goods are covered by a voluntary Manufacturer's Lifetime Warranty. The Lifetime Warranty is granted to consumers under the same conditions as the standard warranty and covers damage to dice used under normal conditions, following their instructions or intended use.
Delivery time
USA: USPS 2 – 4 weeks | UPS up to 7 working days
Canada: Canadian Post 3 – 6 weeks | UPS up to 7 working days
Germany, Austria: Postal Service up to 7 days | UPS 3 – 4 working days
Great Britain: Royal Mail up to 2 weeks
Europe: Postal Service 2 – 3 weeks | Local courier up to 7 days
Rest of the world: Postal Service 3 – 6 weeks | UPS up to 7 working days
Q WORKSHOP gives his clients seven amulets in the form of dice. This set is dedicated to Pathfinder RPG Adventure Path Strange Aeons. This six-chapter-long campaign is a tribute to the works of Lovecraft and his universe of Cthulhu Mythos. Dice are made of high-quality green plastic with sick yellow background and very distinctive engravings: ciphers, signs of awe for blasphemous Old Ones, and tangled tentacles. We must admit that this new twisted look has its charms, so we humbly offer them to gamers for evaluation. Maybe the Sign of King in Yellow will help them better immerse in the world of wonderful insanity during successful adventures.
Our dice are dedicated to all breath- and sanity-taking Pathfinder Adventure Path Strange Eons chapters. This set helps you and your characters defeat madness and find a way out when your heroes without memory will try to solve mysteries of Briarstone Asylum In Search of Sanity (chapter 1) and find an answer to many secrets in small town The Thrushmoore Terror (chapter 2). Then they must be tough and resolved to defeat the nightmares of Dreams of Yellow King (chapter 3). When they recover memory in The Whispers out of Time (chapter 4), they can journey to Neruzavin with many monsters lurking in shadows in What Grows Within (chapter 5). The last chapter Black Stars Beacon, will be the final struggle with destiny and the chance to save the world in good old Carcossa. So it's time to roll our great dice and play. Madness doesn't wait, like Hastur, Hastur, Hastur...