Pathfinder Strange Aeons Dice Set (7)

USD 13.00

Product specification

Weight approx. 45 grams
Material Plastic
Dice quantity 7
Dice color Green
Painting color Yellow

Paizo Inc. and Q WORKSHOP are proud to bring you the 100% official Pathfinder Strange Aeons Adventure Path dice. Each of these 7 adventurous dice bears designs suggestive foul rituals and insanity. Roll the dice and claim your destiny!

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EAN:

5907699493579
Available: Available now
Delivery, Payment, Guarantee Q Workshop

Product description

Pathfinder Strange Aeons Dice Set

Amulets, from the psychological point of view, help focus on the struggle with stress, madness, and nervous breakdowns. In Pathfinder Strange Aeons Dice Set (7) Q WORKSHOP gives his clients seven amulets in form of dice. This set is dedicated to Pathfinder RPG Adventure Path Strange Aeons. These six chapters long campaign is the tribute to the works of Philip Lovecraft and his universe of Cthulhu Mythos. Dice are made of the high-quality green plastic. In many opinions, the green color calms down and helps to catch breath under stress no matter how big it would be. Sadly, our project was sabotaged by the cultists. They have corrupted the background with sick yellow, very distinctive engravings: ciphers, signs of ave for blasphemous Old Ones and tangled tentacles. All these symbols are so durable that even deep polishing helped nothing. We must admit that this new twisted look has its charms, so we humbly offer them to gamers for evaluation. Maybe the Sign of King in Yellow will help them better immerse in the world of wonderful insanity during successful adventures.

Beautiful dice for Strange Aeons

Our dice are dedicated to all chapters of breath- and sanity-taking Pathfinder Adventure Path Strange Eons. This set helps you and your characters to defeat madness and find a way out when your heroes without memory will try to solve mysteries of Briarstone Asylum In Search of Sanity (chapter 1) and find an answer to many secrets of small town The Thrushmoore Terror (chapter 2). Then they must be tough and resolved to defeat the nightmares of Dreams of Yellow King (chapter 3). When they recover memory in The Whispers out of Time (chapter 4), they can journey to Neruzavin with many monsters lurking in shadows in What Grows Within (chapter 5). The last chapter Black Stars Beacon will be the final struggle with destiny and chance to save the world in old good Carcossa. So its time to roll our remarkable dice and play. Madness doesn’t wait, like Hastur, Hastur, Hastur...

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